Programming Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part II) by zelerj 19 mai 2018 19 mai 2018 Read more 0 FacebookTwitterGoogle +PinterestLinkedin
Programming Semi-Procedural World Generation and Rendering in Edge Of Eternity (Part I) by zelerj 9 mai 20189 mai 2018 9 mai 20189 mai 2018 As a premise, we are an indie studio of ~10 people, we are trying to make a very ambitious turn based… Read more 0 FacebookTwitterGoogle +PinterestLinkedin